The playful backgrounds, character designs, and combat were a great incentive to get me to revisit the side-scrolling genre again. It’s not a genre I play often, but I have fond memories of playing Turtles in Time on the Super Nintendo back in the day. The game is a manga-inspired side-scrolling beat-em-up that was such a joy to play through. I eventually read the manga to experience the true ending of the story since the film adaptation was produced as creator Bryan Lee O’Malley completed the last volume. I became enamored with the world that celebrated all things nerdy, packed with references to popular film, games, music, and anime.
![trove video game composer trove video game composer](https://media.wired.co.uk/photos/606d9dce581351b2c44d7945/4:3/w_2664,h_1998,c_limit/mega-mini-2.jpg)
My first introduction the world of Scott Pilgrim was in the Edgar Wright film adaptation. The creatures are adorable and a treat to raise as party members to fight alongside you. My favorite gameplay element though, is the monster raising mechanic. Side quests weren’t just fun, but especially rewarding because every side quest felt like it really made a positive difference in the lives of the various NPC’s that would assign them to me. I absolutely love the whimsy and fantastic visuals from the imaginary minds at Studio Ghibli that paired beautifully with team at Level 5. Studio Ghibli is even often referred to as the “Disney of anime”. Ni No Kuni: Wrath of the White WitchĬan you believe this game even got made? I don’t think we’ve seen something like this since the first Kingdom Hearts a major animation studio partnering with a major game studio. The Mario Party-approach to leveling was a fun intermission between worlds that made for some welcome levity in an otherwise tragic tale. And in place of the gummy ship sequences from past entries is a fun board game system for leveling up stats and abilities. The combat is built to make you feel like an absolute superhero with flashy combos and a fun special moves leveling system. Endearing characters meet tragic fates and I’m left completely invested in how the story progresses in future entries. Birth by Sleep is split into three main story campaigns that expand on the lore of the Kingdom Hearts universe and shed light on the mysterious events that lead to the story of the first Kingdom Hearts. We’d seen just a glimpse of what we’d be in store for with this game from the secret cutscenes in KH II and KH II: Final Mix. This game introduced the Wayfinder Trio of Terra, Ven, and Aqua. It was not surpassed by any other game until KH III released this past year.
![trove video game composer trove video game composer](https://i0.wp.com/www.yannisbrown.com/wp-content/uploads/2018/12/call-of-duty-global-operations-released-on-mobile.jpg)
![trove video game composer trove video game composer](https://media.indiedb.com/images/members/4/3649/3648618/profile/09dd5cc2-a3c9-4678-aec4-dea259b5.jpg)
Birth by Sleep has been my #1 favorite game for the last 10 years. If you want the truth about my top 10 games of the decade, then I can’t be honest if I hold back and only include one game per series. Yes I will post multiple entries from the same games series.
Trove video game composer series#
Director Tetsuya Nomura delivers the best elements from throughout the series and now finely tuned. The story is messy, inconsistent, convoluted, and I love it! What’s kept me invested and willing to follow such a dynamic story all these years and across platforms are the gorgeously stylized combat systems, charming characters, accompanied by music from my all time favorite composer. Kingdom Hearts is my favorite video game series. Journey features puzzle platforming that takes you along a tour through beautiful vistas and caverns in a mysterious world, but what I treasure most is the game’s music.
![trove video game composer trove video game composer](https://cdn.banjokazooiewiki.com/0/02/Treasure_Trove_Cove.png)
The music in Journey will be one of the soundtracks that will always stick with me, and I’m so thankful to have experienced it. I simply can’t think back on Journey without starting to hear the soft melancholic tunes of composer Austin Wintory. Many other games out there have these same features, but the charm of FFXV’s heroes are why I kept coming back. The world is far, wide, and a pleasure to explore for hunts, side quests, dungeon raiding, or even simply level grinding. But in this case, the gameplay did hook me completely. It’s strange, I’m actually quite frustrated with FFXV’s story – which is the element of a game that I value over gameplay. I know that’s probably not much compared to even casual players – but for someone like me who can only make time for one or two games per year, it was a surprising indicator of just how much I really enjoyed FFXV. This is the first time I’ve ever hit triple digits in a game’s playtime.